Welcome to the Mâton College of Magic. If you are new to the island, welcome to Mâton! You will probably find that life here is very different from your old life in Mâvarin or Fãrnet or Derio. Here on Mâton you will be surrounded by other people of talent, people who understand you better than your old friends, your old teachers, or even your parents unless they are mages themselves. We know how it feels to discover how different you are from the "normals" around you, with all the challenges that poses. We will help you to explore your abilities, learn to control and develop them fully, and reach your potential as a fully-robed mage.
By now you should have an assigned room, a roommate, an academic advisor, a student advisor, and your novice attire and supplies. Should you lack any of these, please check in with the admissions office on the first floor of the Citadel. Your student advisor will help you find your way around this first week, and learn the basics of college life. Your academic advisor will guide you through your entire educational program, from Introductory Magic to your Master exam, assuming you get that far.
If you have not already had your aptitude test, you can expect to undergo this in the next day or two, depending on the exigencies of scheduling. This is an interesting, usually painless process, and quite educational in itself. You may well discover additional talents beyond the ones that brought you to Mâton, months before they might otherwise have surfaced.
As with any school, there are rules to be followed. The first rule, as you may expect, is to obey your academic Masters. There is a reason for every instruction they give you, whether or not that reason is immediately obvious. More often than not, the purpose of their directives is to ensure both the efficacy of the magic and the safety of its practitioners, especially that of our students.
There are three additional rules to be observed, for the safety of all:
1. No student is to attack any other resident of Mâton, except on the explicit instructions of myself or one of your academic Masters. Anyone caught disobeying this rule will immediately be expelled without recourse - or worse.
2. The cliffs above Sûtelmar Harbor are strictly off limits except for Zordano's Point, the clearly-marked scenic lookout with the invisible fence. Sûtelmar itself may only be approached using the road at the southern edge of campus, and only after your Robing, or with written permission from your academic advisor.
3. No permanent spell is to be cast, nor a permanency subritual applied, except under the direction and supervision of one of the Masters.
Your personal journey to life as a mage has already begun! We look forward to helping you travel that road in the months and years ahead.
Yours in fellowship,
Forty-Fifth Archmage of Mâton
Art by Sherlock
Fiction by KFB